The Mystery of Creation: Chapter 3: Understanding the Trinity: The Trinity, Three Distinct Beings in One: The Flesh (The Definition/ Word/ Code)


The Trinity, Three Distinct Beings in One: The Flesh (The Definition/ Word/ Code)
                Therefore, God must have three distinct elements that make up His intelligence, and so must human beings.  So let’s examine these three elements a bit closer so we can better understand what they are.  What are the functions of each element?  If we can understand these three elements better, perhaps we can determine how God made all things.  After all, by understanding the line and the number line we were able to better understand what makes up those things.
                Let’s start with the computer code, the programming.  The programming defines all things.  It is the programming, as I just stated in the last section, that even dictates to the ALU and control unit how they should function.  However, the programming is just a bunch of codes which have meaning.  They are words.  Unless they are placed in the right order these words have no meaning.  They need to be well defined and perfectly organized so that when the control unit processes these words they all line up perfectly and make sense.  If they do not, the system won’t function properly.
                For example, a single line of programming might say something like, “=If(X1>25, “Greater”, ””).”  This is a simple example of computer programming that someone might use in an Excel document.  When the user enters a value into the cell “X1”, if it is 26 or more then the screen will display the word “Greater” in the cell where the formula was typed.  If it is 25 or less, the cell will be blank, for “” means that the computer should leave the cell blank.  It’s a very simple line of programming.  As long as the ALU is programmed to understand this command it will run it just as I’ve described. 
                However, if the ALU is programmed to only understand the command if it is written like, “If X>25 then ”Greater” or ”Lesser”’ then if you type “=If(X1>25, “Greater”,””)” the computer won’t understand your command.  This is because the ALU is programmed to only understand the command if it is put into the system exactly like this: “=If(X>25,”Greater”,””).”  Because you did not include the parentheses in the right place, you did not use commas for then and or, etc., typing it exactly the way it needs to be typed, the ALU will not give you the expected result.  It will simply ignore your command as if it does not understand a word you have just said.  Any other way of entering that command will confuse the ALU.  It won’t understand it, and typically it will throw up some sort of error message on your screen that says, “Error: Command not recognized” or some such thing.
                So the more code that the ALU and control unit have that defines them, the more complex and intelligent the computer is.  In our example above, if an ALU has within its programming that it can recognize both of the commands, then the computer is more intelligent than the computer that can only understand one or the other.  Computers that are the most intelligent can understand a massive number of commands, regardless of the way they are typed, spoken, etc.  This is why a lot of our modern phones and computers are so smart.  They have the ability to even understand spoken words and commands.
                So the programming defines everything, even what the ALU and control unit understand.  The computer programming, all of those words that form commands, is the computer’s personality.  It dictates the computer’s abilities, its intelligence, its “likes” and “dislikes” and so forth.  If computers had opinions it would only be because the computer programming defines the computer’s opinions.
                And do computers have opinions?  Some do, if programmed to.  For example, in a video game world, computer characters are often given personalities of their own now.  The character may not even talk audibly, but they can be given, by the programmer, the ability to speak using text bubbles that pop up on the screen.  As your character walks by them they may say things like, “It looks like rain today.  Bloody rain!  Will it ever end?”  The programmer has given personality to the character in the game that is controlled by the computer by using computer programming and telling the computer to have that character respond like that as you walk by.  Some computer characters can even hold conversations with you, if they are programmed to be able to.
                So it is the programming within any intelligence that dictates who someone is.  Your likes, your dislikes, what you love, what you hate, how you think, how you respond…everything is defined by the programming.  It is, therefore, the self-centered part of an individual.
                Sigmund Freud called this part of a person’s psyche their Id.  It is the childlike part of a person made up of instincts and desires and so forth.  The Bible calls this part of a person their Flesh.  Everything that has to do with you is the Flesh.  Your body is part of the Flesh.  It is your physical representation.  It is where you are in space and time.  Your instincts and desires are the Flesh.  Your opinions and even your beliefs also belong to the Flesh.  Basically, if you say, “I like this” or “I feel this way” or “I want this” or “I think we should do that,” you are speaking from the Flesh part of yourself.  You are speaking from the programming, the definitions, that dictate what you, yourself, like and dislike and what you, yourself, think.
                Why is the body a part of the Flesh?  Physical bodies in our world are just like avatars in a video game world.  Computer avatars are nothing more than tons of computer code that dictate how pixels are arranged on a screen.  These pixels, tiny dots of light, appear on the screen in such a way as to appear to be the body of a person.  The computer code dictates how these pixels will change and shift and move on the screen to trick your eye into believing that the avatar is moving and interacting with other bodies in the world that are depicted on the screen.  The world, likewise, and all within it, is just made up of pixels as well, which have tons and tons of computer code that tell each pixel of light what it should do at any given moment.
                So it is with our bodies.  Our bodies are made up of tons of code that dictate to atoms how they should act and how they should be positioned in this three dimensional reality.  As you move your body, it moves about in the environment that it exists in, just as the avatar in a video game moves about in its environment.  The code that makes you up dictates how your body will move when it comes into contact with the floor, the air around you, the desk you are sitting at, the sandwich you pick up.  The code in these other items, likewise, also dictates to them how they are to interact with you.  As atoms press against other atoms, the code, their programming, tell them whether they should bond with what they touch or whether they should bounce off of, or reflect off of, what they touch. 
                So why do some video game characters pass through walls or floors?  Their characters hit some sort of area of the world that has incomplete programming.  So, for example, if an avatar falls through a floor, it is likely that the patch of floor the avatar just stepped on doesn’t have code in it to tell the avatar’s feet to step on it.  Instead, the code indicates that the floor can be dropped through.  For whatever reason, the code to prevent the avatar from falling through the floor is not there, so the avatar falls through.
                Therefore, the truth about all things that we can see and feel and touch is that they truly are all made up of words, which make up commands, which are just like the programming of computers.  The universe’s programming runs through all things dictating how each thing must interact with one another.  It is these codes that all come together in one collective conscious that all form your Flesh’s collective, self-centered mind.

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