The Mystery of Creation: Chapter 3: Understanding the Trinity: The Trinity, Three Distinct Beings in One: The Flesh (The Definition/ Word/ Code)
The Trinity, Three Distinct Beings in One:
The Flesh (The Definition/ Word/ Code)
Therefore, God must have three
distinct elements that make up His intelligence, and so must human beings. So let’s examine these three elements a bit
closer so we can better understand what they are. What are the functions of each element? If we can understand these three elements
better, perhaps we can determine how God made all things. After all, by understanding the line and the
number line we were able to better understand what makes up those things.
Let’s start with the computer
code, the programming. The programming
defines all things. It is the
programming, as I just stated in the last section, that even dictates to the
ALU and control unit how they should function.
However, the programming is just a bunch of codes which have
meaning. They are words. Unless they are placed in the right order
these words have no meaning. They need
to be well defined and perfectly organized so that when the control unit
processes these words they all line up perfectly and make sense. If they do not, the system won’t function
properly.
For example, a single line of
programming might say something like, “=If(X1>25, “Greater”, ””).” This is a simple example of computer
programming that someone might use in an Excel document. When the user enters a value into the cell “X1”,
if it is 26 or more then the screen will display the word “Greater” in the cell
where the formula was typed. If it is 25
or less, the cell will be blank, for “” means that the computer should leave
the cell blank. It’s a very simple line
of programming. As long as the ALU is
programmed to understand this command it will run it just as I’ve
described.
However, if the ALU is
programmed to only understand the command if it is written like, “If X>25
then ”Greater” or ”Lesser”’ then if you type “=If(X1>25, “Greater”,””)” the
computer won’t understand your command.
This is because the ALU is programmed to only understand the command if
it is put into the system exactly like this: “=If(X>25,”Greater”,””).” Because you did not include the parentheses
in the right place, you did not use commas for then and or, etc., typing it
exactly the way it needs to be typed, the ALU will not give you the expected
result. It will simply ignore your
command as if it does not understand a word you have just said. Any other way of entering that command will
confuse the ALU. It won’t understand it,
and typically it will throw up some sort of error message on your screen that
says, “Error: Command not recognized” or some such thing.
So the more code that the ALU
and control unit have that defines them, the more complex and intelligent the
computer is. In our example above, if an
ALU has within its programming that it can recognize both of the commands, then
the computer is more intelligent than the computer that can only understand one
or the other. Computers that are the
most intelligent can understand a massive number of commands, regardless of the
way they are typed, spoken, etc. This is
why a lot of our modern phones and computers are so smart. They have the ability to even understand
spoken words and commands.
So the programming defines
everything, even what the ALU and control unit understand. The computer programming, all of those words
that form commands, is the computer’s personality. It dictates the computer’s abilities, its
intelligence, its “likes” and “dislikes” and so forth. If computers had opinions it would only be
because the computer programming defines the computer’s opinions.
And do computers have
opinions? Some do, if programmed
to. For example, in a video game world,
computer characters are often given personalities of their own now. The character may not even talk audibly, but
they can be given, by the programmer, the ability to speak using text bubbles
that pop up on the screen. As your
character walks by them they may say things like, “It looks like rain
today. Bloody rain! Will it ever end?” The programmer has given personality to the
character in the game that is controlled by the computer by using computer
programming and telling the computer to have that character respond like that
as you walk by. Some computer characters
can even hold conversations with you, if they are programmed to be able to.
So it is the programming within
any intelligence that dictates who someone is.
Your likes, your dislikes, what you love, what you hate, how you think,
how you respond…everything is defined by the programming. It is, therefore, the self-centered part of
an individual.
Sigmund Freud called this part
of a person’s psyche their Id. It is the
childlike part of a person made up of instincts and desires and so forth. The Bible calls this part of a person their
Flesh. Everything that has to do with
you is the Flesh. Your body is part of
the Flesh. It is your physical
representation. It is where you are in
space and time. Your instincts and
desires are the Flesh. Your opinions and
even your beliefs also belong to the Flesh.
Basically, if you say, “I like this” or “I feel this way” or “I want
this” or “I think we should do that,” you are speaking from the Flesh part of
yourself. You are speaking from the
programming, the definitions, that dictate what you, yourself, like and dislike
and what you, yourself, think.
Why is the body a part of the
Flesh? Physical bodies in our world are
just like avatars in a video game world.
Computer avatars are nothing more than tons of computer code that
dictate how pixels are arranged on a screen.
These pixels, tiny dots of light, appear on the screen in such a way as
to appear to be the body of a person.
The computer code dictates how these pixels will change and shift and
move on the screen to trick your eye into believing that the avatar is moving
and interacting with other bodies in the world that are depicted on the
screen. The world, likewise, and all
within it, is just made up of pixels as well, which have tons and tons of
computer code that tell each pixel of light what it should do at any given
moment.
So it is with our bodies. Our bodies are made up of tons of code that dictate
to atoms how they should act and how they should be positioned in this three
dimensional reality. As you move your
body, it moves about in the environment that it exists in, just as the avatar
in a video game moves about in its environment.
The code that makes you up dictates how your body will move when it
comes into contact with the floor, the air around you, the desk you are sitting
at, the sandwich you pick up. The code
in these other items, likewise, also dictates to them how they are to interact
with you. As atoms press against other
atoms, the code, their programming, tell them whether they should bond with
what they touch or whether they should bounce off of, or reflect off of, what
they touch.
So why do some video game
characters pass through walls or floors?
Their characters hit some sort of area of the world that has incomplete
programming. So, for example, if an
avatar falls through a floor, it is likely that the patch of floor the avatar
just stepped on doesn’t have code in it to tell the avatar’s feet to step on
it. Instead, the code indicates that the
floor can be dropped through. For
whatever reason, the code to prevent the avatar from falling through the floor
is not there, so the avatar falls through.
Therefore, the truth about all
things that we can see and feel and touch is that they truly are all made up of
words, which make up commands, which are just like the programming of computers. The universe’s programming runs through all
things dictating how each thing must interact with one another. It is these codes that all come together in
one collective conscious that all form your Flesh’s collective, self-centered
mind.
Comments
Post a Comment